The Worm and the Angel
As he crawled from the tombs of the fallen a worm met with an angel.
And together they looked upon the kings and kingdoms, and youths and maidens and the cities of men. They saw the old men heavy in their chairs and heard the children singing in the fields. They saw far wars and warriors and walled towns, wisdom and wickedness, and the pomp of kings, and the people of all the lands that the sunlight knew.
And the worm spake to the angel saying: “Behold my food.”
“Be dakeon para Thina poluphloisboio Thalassaes,” murmured the angel, for they walked by the sea, “and can you destroy that too?”
And the worm paled in his anger to a greyness ill to behold, for for three thousand years he had tried to destroy that line and still its melody was ringing in his head.
The Worm That Cannot Eat The Sea
From Lord Dunsany’s The Worm and the Angel.
Order: Infernal dragon
Infernal Might: 35 (Animal)
Characteristics:
Worm form: Int 0, Per +2, Pre -2, Com 0, Str +7, Sta +7, Dex -3, Qik -5
Human form: Int +2, Per 0, Pre +1, Com +3, Str +1, Sta +1, Dex -1, Qik -1
Size: Worm +5, Human 0
Confidence: 2 (6 points)
Virtues and Flaws: Weak-willed
Personality Traits: Hungry +5
Reputations: All consuming worm +3
Combat: Bite: Init -, Attack +7, Defense +7, Damage +
Soak: Worm +6, Human 0
Wound Penalties:
Worm: -1 (1–10), –3 (11–15), –5 (16–20), Incapacitated (21-25), Dead (26+)
Human: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: unclear, but assume Brawl 6 (bite), Infernal Lore 6 (Order of Hermes).
Powers:
Coagulation: 1 point, Init -1, Corpus: Can manufacture a solid body out of ambient matter. Usually, it has takes the form of an
enormous lamfrey, but can become a “merchant”. The Worm is far more intelligent in human form, but it hates humans, and only
takes the form to steal corpses or cause trouble that leads to murder.
Envisioning 1 point, Init 0, Mentem: Can enter dreams and cause waking dreams. The Worm eats people in their dreams, over and
over and over.
Poison the land: 8 points, Init +1, Terram: The demon can ooze corrosive, digestive spittle so that it renders the earth sterile, doing
+15 corrosive damage to all living things for up to one and a half miles. Once the effect is triggered, the circle expands at a rate of
500 yards per day, provided the Worm spends might each day to maintain it. Once it reaches full size the Worm must spend Might
each day to prevent it shrinking. The worm is always in the middle of the circle while it is growing, which allows magi to locate it.
The poison cannot cross water.
Venom: 0 points, Init +3, Aquam: The Worm’s spittle dissolves all mundane , organic matter in one round. If its Attack roll succeeds,
even if the Damage is completely Soaked, a character must make a Sta roll against an Ease factor of 9, or suffer a Medium wound.
Obsession: 1 point, Init -5, Vim: Can impose antropophagic hunger. Characters unable to resist it sometimes prevent themselves
harming others by eating their own fingernails and hair.
Equipment: As suits human form.
Weaknesses:
Cannot harm the pure of heart. (True faint, or at least two virtuous Personality traits at +3 or more, and no sins on conscience).
Seawater
Vis: 5 pawns, Perdo (teeth)
Appearance: A vast lamfrey
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